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TRADEMARK LICENSE AGREEMENT

This document is intended for informational purposes and to illustrate the diversity of written agreements only. Agreement Sample Project assumes no liability for the content of this document or for any action or inaction taken as a result of it. It should not be used or relied upon for any purpose, does not represent a recommendation or endorsement and is not a substitute for professional legal advice. No professional relationship is implied or otherwise established by reading this document. You should always seek the advice of your legal professional before taking any action or inaction.

 

 

TRADEMARK LICENSE AGREEMENT

 

Source: http://www.sec.gov/

 

 

         THIS TRADEMARK LICENSE AGREEMENT (this "AGREEMENT") is made and entered

into as of April 4, 2007 (the  "EFFECTIVE  DATE") by and  between  (i)  BETHESDA

SOFTWORKS LLC, a Delaware  limited  liability  company,  wholly owned by ZeniMax

Media  Inc.,  a Delaware  corporation,  having its  principal  place of business

located at 1370 Piccard Drive, Suite 120,  Rockville,  MD 20850 ("BETHESDA") and

(ii) INTERPLAY  ENTERTAINMENT CORP., a Delaware corporation having its principal

place of business located at 100 North Crescent Drive, Suite 324, Beverly Hills,

CA 90210  ("INTERPLAY").  Bethesda and  Interplay are  collectively  referred to

herein as the "PARTIES" or individually as a "PARTY".

 

                                    RECITALS

 

         A.  Bethesda  acquired  all right,  title and  interest  in the FALLOUT

trademarks  specified in Schedule l hereto  (collectively  the "LICENSED MARKS")

from Interplay under an Asset Purchase Agreement between Bethesda and Interplay,

dated as of April 4, 2007 ("APA").

 

         B. Interplay wishes to use the Licensed Marks solely in connection with

the development and  implementation of a Massively  Multiplayer  Online Game (as

defined below).

 

         C. Bethesda,  as the owner of the Licensed  Marks,  is willing to grant

Interplay a license  strictly  limited in duration and scope to use the Licensed

Marks in compliance with the terms and conditions of this Agreement.

 

         NOW THEREFORE,  in  consideration of the foregoing and the promises and

mutual covenants of the parties, and for other good and valuable  consideration,

the receipt  and  sufficiency  of which are hereby  acknowledged,  the  parties,

intending to be legally bound, agree as follows:

 

         1.0      DEFINITION.

 

         The term  "MMOG"  means a Massively  Multiplayer  Online Game that is a

type of computer  video game for large  communal use that (i) is only played and

accessed via the Internet and is not playable off-line in any manner whatsoever,

(ii) is only  functional as an MMOG and does not work as a single player game or

as a game with 100 or fewer  players,  (iii)  enables at least 1,000  players to

interact  simultaneously  in the game world  online and remains  live 24 hours a

day/7 days a week,  (iv)  requires  all  players  to pay a monthly  subscription

service fee or some similar ongoing method for billing players for participation

in the game world  online for the express  purpose of obtaining  and  continuing

on-line access to the game's core experience  (except during any applicable user

trial period), (v) contains content that is maintained only on dedicated servers

by the offeror of the MMOG;  and (vi) is not played on online  game  services of

console manufacturers (such as Xbox Live from Microsoft).

 

         2.0      LICENSE.

 

                  2.1 GRANT OF LICENSE.  Subject to the terms and conditions set

forth  in  this   Agreement,   Bethesda   grants  to  Interplay  an   exclusive,

non-transferable license and right to use

 

 

                                  Page 1 of 11

 

 

 

the Licensed Marks on and in connection with  Interplay's  FALLOUT-branded  MMOG

(the  "FALLOUT  MMOG"  or  "LICENSED  PRODUCT")  and for no other  purpose.  The

conditional  license herein does not grant Interplay any right to sublicense any

of the licensed rights without Bethesda's prior written approval.

 

                  2.2 TERRITORY.  Worldwide. Interplay agrees to comply with all

applicable  laws  and  regulations  pertaining  to the  use and  designation  of

trademarks  in the  territory,  and to refrain from any action that may or would

adversely affect the right of Bethesda to the FALLOUT trademarks.

 

                  2.3 MMOG DEVELOPMENT.  To retain its license rights under this

Agreement,  Interplay agrees that (i) full-scale development of its FALLOUT MMOG

will  commence  within  twenty-four  (24) months of the  Effective  Date of this

Agreement  (such  commencement  date  defined  herein as the  "MMOG  DEVELOPMENT

COMMENCEMENT  DATE")  and  (ii)  by  the  MMOG  Development  Commencement  Date,

Interplay will have secured  financing for the FALLOUT MMOG in an amount no less

than  US$30,000,000.00  ("MINIMUM  Financing").  In the event that  within  this

24-month period Interplay has failed to commence  full-scale  development of its

FALLOUT  MMOG or has  failed to secure the  Minimum  Financing,  Interplay  will

immediately lose and permanently forfeit its license rights under this Agreement

and the license rights  automatically shall end, be void and otherwise terminate

on the  anniversary  date of the second year after the  Effective  Date and this

Agreement shall no longer remain in effect.

 

                  2.4 MMOG COMMERCIAL LAUNCH. In the event that within the first

24  months  after  the  Effective  Date   Interplay  has  commenced   full-scale

development of its FALLOUT MMOG and has secured the Minimum Financing, to retain

its  license   rights  under  this  Agreement   Interplay   must,  in  addition,

Commercially Launch (as defined below) the FALLOUT MMOG within four (4) years of

the MMOG  Development  Commencement  Date. In the event that within the first 24

months after the Effective Date Interplay has commenced  full-scale  development

of its FALLOUT  MMOG and has secured  the  Minimum  Financing  but has failed to

Commercially  Launch the  FALLOUT  MMOG  within the first 4 years after the MMOG

Development  Commencement Date,  Interplay will immediately lose and permanently

forfeit  its  license  rights  under  this  Agreement  and  the  license  rights

automatically shall end, be void and otherwise terminate on the anniversary date

of the  fourth  year  after  the  MMOG  Development  Commencement  Date and this

Agreement shall no longer remain in effect;  PROVIDED,  HOWEVER,  that if at the

expiration of such 4-year period,  Interplay has failed to  Commercially  Launch

the FALLOUT MMOG but is actively engaged in development efforts of such MMOG and

certifies to Bethesda in writing its good faith belief that it will Commercially

Launch the FALLOUT  MMOG within 12 months  after the  conclusion  of such 4-year

period, then the period for Commercial Launch shall be extended by one (1) year.

If  Interplay  has  failed  to  Commercially  Launch  the  FALLOUT  MMOG  by the

expiration  of such  extended  period,  Interplay  shall  immediately  lose  and

permanently  forfeit its license  rights  under this  Agreement  and the license

rights  automatically  shall  end,  be  void  and  otherwise  terminate  on  the

anniversary date of the fifth year after the MMOG Development  Commencement Date

and this Agreement shall no longer be in effect. Bethesda agrees to negotiate in

good faith whether or not to grant any further extension beyond five years after

the  MMOG  Development  Commencement  Date.  "COMMERCIALLY  LAUNCH"  means  that

Interplay  has offered its FALLOUT MMOG for sale to the public in major  markets

in North  America and Europe and that such  FALLOUT  MMOG has and  continues  to

maintain a minimum of 10,000 paying subscribers.

 

 

                                  Page 2 of 11

 

 

 

                  2.5 CONTINUING COMMERCIAL  AVAILABILITY.  If at any time after

the Commercial  Launch of its FALLOUT MMOG,  Interplay fails to operate and keep

its FALLOUT MMOG  commercially  available  for any  consecutive  three (3) month

period,  Interplay will  immediately  lose and  permanently  forfeit its license

rights under this Agreement and the license rights  automatically  shall end, be

void and otherwise  terminate upon the expiration of such three month period and

this Agreement shall no longer remain in effect.

 

                  2.6  RESERVATION OF RIGHTS.  Any and all rights not explicitly

granted to Interplay hereunder are reserved by Bethesda.

 

         3.0      OWNERSHIP.

 

                  3.1 SOLE OWNER.  Interplay  acknowledges  and agrees that,  as

between the parties,  Bethesda is the sole and  exclusive  owner of the Licensed

Marks.  Bethesda  may,  in its sole  discretion,  maintain  or  discontinue  the

maintenance  of any  applications  and  registrations  for  the  Marks  or  seek

registration for any Licensed Mark at any time.

 

                  3.2 NO ASSIGNMENT.  Nothing  contained in this Agreement shall

be construed as an assignment to Interplay of any right,  title,  or interest in

or to the  Licensed  Marks.  Interplay  recognizes  and  acknowledges  that  the

Licensed Marks and all rights therein and goodwill pertaining thereto solely and

exclusively  belong  to  Bethesda  and that all  uses of the  Licensed  Marks by

Interplay  shall inure to the benefit of Bethesda.  Interplay shall not directly

or indirectly  attack or impair the title of Bethesda to the Licensed Marks, the

validity of this Agreement,  or any of Bethesda's  registrations or applications

relating to any Licensed Mark in any jurisdiction. Interplay agrees it shall not

file any state, federal, or foreign applications to register any of the Licensed

Marks, in whole or in part, or any name or mark  confusingly  similar thereto in

any jurisdiction.

 

                  3.3  FURTHER  ASSISTANCE.  Interplay  shall,  upon  request of

Bethesda,  execute any  documents  that may be deemed  necessary or desirable by

Bethesda  to use the  Licensed  Marks  in  conformity  with any  nation's  laws,

including whatever documents that may be necessary to record Interplay as a user

or licensee of the Licensed Marks anywhere in the world.

 

                  3.4  INTERPLAY-DERIVED   MMOG  ELEMENTS.  In  the  event  this

Agreement  terminates  prior  to the  Commercial  Launch  of the  FALLOUT  MMOG,

Bethesda  agrees that nothing in this  Agreement  limits or is intended to limit

the rights of Interplay to use in a  non-FALLOUT  MMOG,  INTER ALIA,  any or all

locations,  graphic  representations,  creatures,  monsters,  names, likenesses,

behaviors,  religions,  deities,  environments,  legends,  fairy tales, stories,

universes,  character  classes or character  professions  that are in the public

domain, are owned by any entity other than Bethesda and/or its affiliates and/or

licensors or otherwise are not subject to copyright or trademark protection. For

purposes of a non-FALLOUT  MMOG,  Interplay shall own all rights in any computer

software code (object or source  code),  game play  software  routines,  game or

graphics  engines,  as  well  as  any  designs,  likenesses,  sound  and  visual

representations or other intellectual property rights that are created after the

Effective  Date by or on behalf of Interplay and which do not include,  refer or

relate to the Licensed Marks (the "INTERPLAY-DERIVED MMOG ELEMENTS"),  provided,

however, that the Interplay-Derived MMOG Elements do not use, incorporate, trade

on or otherwise exploit any  Fallout-related

 

 

                                  Page 3 of 11

 

 

 

intellectual property created by Interplay or by Bethesda or by their respective

parents,  subsidiaries,  affiliates,  successors or assigns,  including  without

limitation any Fallout artwork, locations, graphic representations, story lines,

creatures, monsters, names, likenesses,  behaviors, environments (e.g., vaults),

universes,   settings,   legends,   characters,   character  classes,  character

professions,  packaging,  advertisements, text and translations, and any and all

Fallout  proprietary  characters,  trademarks,  copyrights and artwork listed in

Exhibit C-2 to the APA, it being  understood  and agreed by the parties that all

such property is and shall remain exclusively owned by Bethesda. Interplay shall

be free to continue to exploit the  Interplay-Derived  MMOG  Elements or not, at

will and in its sole  discretion as provided  herein.  Subject to the foregoing,

each party reserves and expressly does not waive any rights that either may have

to  take  action  against  the  other  for  copyright  infringement,   trademark

infringement, dilution, unfair competition, false advertising and/or any related

claims in connection with the other's exercise of the rights available herein.

 

         4.0      USE  OF  LICENSED  MARKS.   Provided  Interplay  fulfills  the

conditions set forth in Sections 2.3, 2.4 and 2.5 of this  Agreement,  Interplay

is  granted  the right to use the  Licensed  Marks but only in  connection  with

Interplay's  FALLOUT  MMOG.  Interplay  agrees not to use the Licensed  Marks in

conjunction with or connection to any other products or marketing materials.

 

         5.0      QUALITY CONTROL.

 

                  5.1      GENERAL.

 

                           5.1.1    Interplay  acknowledges  the  importance  to

Bethesda of its reputation  and goodwill and to the public of maintaining  high,

uniform standards of quality in the Licensed Product provided under the Licensed

Marks as well as related marketing and advertising  materials used in connection

with the Licensed Marks.

 

                           5.1.2    Interplay warrants that the Licensed Product

shall meet or exceed such quality  standards as may be set by Bethesda from time

to time. Without limiting the foregoing,  the Licensed Product shall be the same

quality  as, or exceed in  quality,  the  quality  of the  Licensed  Product  in

connection  with which  Bethesda has used the Licensed Marks after the Effective

Date.

 

                           5.1.3    Interplay agrees that it shall  manufacture,

sell,  provide,  distribute,  advertise,  and  promote the  Licensed  Product in

accordance with all applicable federal,  state, national,  territorial and local

laws,  regulations,  standards and industry codes.  Interplay  agrees to make or

obtain, at its expense, all necessary governmental  approvals,  filings,  and/or

registrations  with  respect  to  Interplay's   rights  to  manufacture,   sell,

distribute, provide, advertise, and promote the Licensed Product.

 

                  5.2      FORM OF  USE.  Interplay  shall  affix  or  otherwise

display  the  Licensed  Marks  in  conformance  with  Bethesda's  standards  and

guidelines,  as such may be  further  developed  or  amended  from time to time,

including  any manuals that are  established  or approved by  Bethesda,  and any

other  specifications as may be prescribed by Bethesda to promote and foster the

goodwill  represented by the Licensed  Marks.  Interplay  shall use the Licensed

Marks with  appropriate  legends as prescribed by Bethesda and shall not use any

other trademark or

 

 

                                  Page 4 of 11

 

 

 

service mark (other than Interplay's INTERPLAY marks) in combination with any of

the Licensed Marks without prior written approval of Bethesda.

 

                  5.3      INSPECTION AND SAMPLES.

 

                           5.3.1    Interplay  agrees to cooperate with Bethesda

in facilitating  Bethesda's control and maintenance of the nature and quality of

the Licensed  Product.  Bethesda shall have the right to inspect,  during normal

business  hours  and upon two (2)  days  prior  notice,  Interplay's  places  of

business and the Licensed Product.

 

                           5.3.2    Interplay  shall  not offer or  provide  any

products or services  whose  nature or quality  does not comply with the quality

standards of Bethesda.

 

                           5.3.3    Interplay  shall adhere to the standards and

guidelines  referenced  in Section 5.2 with respect to all  signage,  packaging,

advertising and  promotional  materials  bearing the Licensed  Marks.  Interplay

shall submit to Bethesda for its prior written approval, specimens or facsimiles

of all signage,  packaging,  advertising and promotional  materials  bearing the

Licensed Marks.

 

                  5.4 CONTENT.  Interplay agrees that the Licensed Product shall

not contain any material offensive to Bethesda,  including,  without limitation,

nudity and offensive language or behavior.  In any event,  Interplay agrees that

prior to release of the  Licensed  Product  such final  version of the  Licensed

Product shall be approved by Bethesda in writing,  which  approval  shall not be

unreasonably withheld.

 

                  5.5 CONFUSINGLY  SIMILAR MARKS.  Interplay agrees not to adopt

or use any  other  trademark,  word,  symbol,  letter,  design  or mark  that is

confusingly  similar to the Licensed  Mark.  Interplay may use the Licensed Mark

with other marks or names  sufficiently  separated  from the  Licensed  Mark and

sufficiently  distinctive to avoid the consumer impression that such other marks

or their owners are associated with Bethesda.

 

         6.0      SERVICES TO  BETHESDA.  Interplay  shall,  at its own cost and

expense,  provide  certain  assistance  to  Bethesda  in its efforts to develop,

register, police and enforce Bethesda's rights in and to the Licensed Marks, and

any New Properties,  and the rights granted to Interplay hereunder, as described

in this Section 6.

 

                  6.1  REGISTRATION.  Interplay  shall provide  cooperation  and

assistance  to Bethesda in its efforts to  register  the  Licensed  Marks in the

United  States and other  territories.  For  example,  and  without  limitation,

Interplay  shall  provide  to  Bethesda  specimens  and  dates of first use upon

request by Bethesda.

 

                  6.2  ENFORCEMENT.   Interplay  shall  regularly   monitor  the

marketplace  to detect  potentially  infringing  or  non-conforming  uses of the

Licensed  Marks.  Interplay  shall  promptly  notify  Bethesda  of any  apparent

infringement of or challenge to Interplay's use of any of the Licensed Marks, or

claim by any person of any rights in any of the Licensed  Marks.  Bethesda shall

have  discretion  to take such action as it deems  appropriate  and the right to

exclusively  control any litigation,  Patent and Trademark Office  proceeding or

other  proceeding  arising  out of any such  infringement,  challenge  or claim.

Interplay agrees to execute any and all instruments

 

 

                                  Page 5 of 11

 

 

 

and  documents  and to do such acts and things as, in the opinion of  Bethesda's

counsel,  may be  reasonably  necessary or advisable to protect and maintain the

interests of Bethesda in the Licensed  Marks.  Bethesda shall incur no liability

to  Interplay by reason of  Bethesda's  failure or refusal to  prosecute,  or by

Bethesda's refusal to permit Interplay to prosecute, any alleged infringement by

third parties, nor by reason of any settlement to which Bethesda may agree.

 

                  6.3 POWER OF ATTORNEY. In the event Interplay fails or refuses

to execute any document or other writing required under Section 3.3, 3.4 or 6 to

fully  effect  the  rights of  Bethesda  in the  Licensed  Marks  and/or the New

Properties,  Interplay  hereby  irrevocably  appoints  Bethesda  as its  special

attorney-in-fact,  coupled with an interest,  for the limited purpose and to the

extent necessary to execute, record and file any such document or writing.

 

         7.0      PAYMENT  OF  ROYALTIES.  Interplay  agrees to pay  Bethesda  a

Royalty of twelve  percent (12%) of the Net Cash Receipts  derived from the sale

and  distribution of the FALLOUT MMOG,  including sales of subscription  fees or

access fees to the FALLOUT MMOG or any other  revenues  generated by the FALLOUT

MMOG, in the Territory  during each calendar  quarter  following the  commercial

launch of the FALLOUT MMOG. The term "Net Cash  Receipts"  shall mean the monies

actually  collected by Interplay from the sale and  distribution  of the FALLOUT

MMOG or use of the FALLOUT MMOG in the Territory ("TOTAL CASH RECEIPTS") less:

 

         (i)      Exploitation costs,  including but not limited to all costs of

                  goods  (materials,  manufacture  and  assembly  of  any  final

                  packaged  goods),  testing  and  quality  assurance,  platform

                  manufacture  royalties,   internet  service  fees,  and  sales

                  expenses;

 

         (ii)     Marketing  expenditures,  including paid ads, promotions,  and

                  co-ops;

 

         (iii)    Any taxes (such as value added taxes),  duties and the like on

                  the sale of the FALLOUT  MMOG or access to the FALLOUT MMOG in

                  any  form  or  manner  (excluding  taxes  on  Interplay's  net

                  income);

 

         (iv)     Allowances for trade discounts, price protections and

                     credits,  rebates or returns  with  respect to the sale the

                     FALLOUT MMOG;

 

         (v)      Sales commissions, similar fees, compensation and directly

                     related costs paid to third party sales  representatives or

                     rack servicers;

 

         (vi)     Insurance,  packing,  custom duties,  shipping and procurement

                  charges;

 

         (vii)    Promotional amounts, such as credits, cash discounts,  freight

                  discounts, rebates or promotional allowances to customers; and

 

         (viii)   Amount for returns, such as credits, refunds or allowances.

 

         8.0      REPORTS AND AUDIT.

 

                  8.1 QUARTERLY  REPORTS.  Interplay  agrees to provide Bethesda

with a written  royalty  report  forty-five  (45) days following the end of each

calendar quarter (the "QUARTERLY REPORT") following the commercial launch of the

FALLOUT MMOG, which report shall include the following information:

 

         (i)      Total Cash Receipts for the FALLOUT MMOG - launch to date;

 

 

         (ii)     Less Deductions for the FALLOUT MMOG under section 7.0 above;

 

         (iii)    Net Cash Receipts;

 

         (iv)     Total launch-to-date Royalties earned;

 

         (v)      Less any prior period Royalty payments made;

 

 

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         (vi)     Royalties for the Quarter (item (iv) minus item (v)).

 

         (vii)    Less ten percent  (10%) of the  Royalties for the Quarter as a

                  reserve, adjusted quarterly, for returns and cancellations;

 

         (viii)   Net Royalties due for the Quarter.

 

         Simultaneous with its delivery of a Quarterly  Report,  Interplay shall

pay the Royalties due for the calendar quarter. In the event that Interplay does

not make payment,  Interplay shall pay Bethesda one percent (1%) per month up to

a maximum of five  percent (5%) of the  Royalties  due.  Interplay  shall not be

required to submit  Quarterly  Reports  regarding  the FALLOUT MMOG  receipts if

there have been no sales or  distribution  of the FALLOUT MMOG for more than two

(2) calendar quarters.

 

                  8.2  AUDIT  RIGHTS.   Interplay  agrees  that  an  independent

accountant  selected and  appointed by Bethesda may, no more than twice per year

at Bethesda's  cost and upon fifteen (15) business days' prior written notice to

Interplay,  inspect, examine and otherwise audit ("AUDIT") the books and records

of Interplay  (and any  applicable  subsidiary or affiliate)  for the purpose of

determining  the accuracy of  Interplay's  Quarterly  Reports.  Interplay  shall

cooperate  fully  with any such Audit and  promptly  make  available  to persons

conducting the Audit all records and documents  relating to sales,  fees and any

other revenues of, or generated by, the MMOG, which Bethesda advises it needs to

complete  the Audit in a thorough  and  comprehensive  manner.  Should the Audit

establish that Interplay's payments made to Bethesda under this Agreement should

have been five  percent  (5%) or more in amount,  then in  addition  to promptly

paying  the  additional  Royalties,  plus  interest  computed  at one and a half

percent (1.5%) per month Interplay shall pay the cost of the Audit.

 

         9.0      TERMINATION.

 

                  9.1 Bethesda  shall have the right to terminate this Agreement

at any time,  upon written notice to Interplay,  if Interplay  fails to make any

payment  due  hereunder,  maintain  the  quality  of  the  Licensed  Product  in

accordance with the provisions hereof, follow Bethesda's  instructions regarding

the appropriate display and use of the Licensed Marks, or perform or comply with

any  term,  condition,  or  standard  set forth in this  Agreement,  and if such

failure is not cured within  thirty (30) days after  Bethesda  provides  written

notice of such failure to Interplay.

 

                  9.2  Bethesda  may  terminate  this  Agreement  at its option,

effective immediately upon written notice to Interplay,  in the event (x) of the

reorganization,  consolidation  or merger of Interplay or of another entity into

Interplay,  (y) of the  transfer  of all or  substantially  all of the assets of

Interplay to another entity, or (z) Interplay becomes subject to any proceedings

under any bankruptcy or insolvency law, whether domestic or foreign.

 

                  9.3      EFFECT OF TERMINATION.

 

                           9.3.1    Upon the  expiration or  termination of this

Agreement,  except as otherwise provided herein,  any monies,  including royalty

payments,  due and payable hereunder to Bethesda as of the date of expiration or

termination shall be paid in full.

 

 

                                  Page 7 of 11

 

 

 

                           9.3.2    Within thirty (30) days after termination of

this Agreement, Interplay shall provide Bethesda with a complete schedule of all

materials  bearing the Licensed  Marks then on hand or in  inventory  (including

inventory of its  subcontractors or agents)  including,  but not limited to, the

Licensed Product,  packaging,  and advertising and promotional  materials.  Upon

request and at Bethesda's sole discretion,  Interplay  promptly shall deliver to

Bethesda  or  dispose of at the  direction  of  Bethesda,  without  charge,  all

existing  inventory of Licensed  Product  bearing the Licensed  Marks within its

possession or control,  all related  materials  bearing the Licensed Marks,  and

instruments  used for the purposes of affixing or displaying the Licensed Marks,

including, but not limited to, artwork,  transparencies,  negatives, dies, molds

and screens,  for  disposition  by Bethesda,  along with copies of all inventory

records relating thereto.

 

                           9.3.3    Except as  otherwise  permitted  under  this

Section 9, upon the expiration or termination of this Agreement, Interplay shall

cease to use the Licensed  Marks in any manner and shall not  thereafter use the

Licensed  Marks,  or any other trade name or trademark  comprised in whole or in

part of any Licensed Mark or that is similar to any Licensed Mark.

 

                           9.3.4    Upon the  expiration or  termination of this

Agreement,  Interplay shall,  within ninety (90) days of the date of termination

or expiration of this  Agreement wind down the operation of the FALLOUT MMOG and

terminate any and all User Agreements.

 

                           9.3.5    Interplay     hereby     acknowledges    the

irreparable  harm that  Bethesda  will  incur from any  unauthorized  use of the

Licensed Marks. Interplay expressly agrees that, notwithstanding any termination

or expiration of this  Agreement,  Bethesda,  in addition to all other remedies,

shall be entitled to seek temporary, preliminary and permanent injunctive relief

to prohibit the unlawful or unauthorized use of the Licensed Marks.

 

                           9.3.6    Upon the  expiration or  termination of this

Agreement  or upon  the  losing,  forfeiting,  ceasing,  voiding,  or  otherwise

terminating of this Agreement or any part of this Agreement and  notwithstanding

anything to the contrary herein or in any other  agreement  between the parties,

the provisions of Section 3.4 of this Agreement shall survive and remain in full

force and effect.

 

         10.0     INDEMNIFICATION.  Interplay  agrees to indemnify  Bethesda and

its affiliates,  parent and their  respective  directors,  officers,  agents and

employees  and  to  hold  each  of  them  harmless  in all  respects,  including

attorneys' fees, from and against any claims, demands, suits or causes of action

and resulting settlements, awards or judgments arising out of any act or alleged

activity of Interplay in connection with this Agreement including any defects or

alleged  defects in the  Licensed  Product.  This  indemnity  shall  survive the

termination of this Agreement.

 

         11.0     SUCCESSORS AND ASSIGNS. Interplay may not assign its rights or

delegate its duties under this  Agreement  without the prior written  consent of

Bethesda.  Bethesda has the unrestricted  right to assign its rights or delegate

its duties under this Agreement to any person or entity.  This Agreement will be

binding on, inure to the benefit of and be  enforceable  against the parties and

their respective permitted successors and assigns.

 

 

                                  Page 8 of 11

 

 

 

         12.0     NOTICES.  All  notices  and other  communications  required or

permitted to be given under this Agreement  shall be in writing and delivered by

overnight  courier to the addresses  set forth below or to such other  addresses

specified by the parties:

 

         To Bethesda:      Vlatko Andonov

                           President

                           Bethesda Softworks LLC

                           1370 Piccard Drive, Suite 120

                           Rockville, MD 20850

                           Tel: 301 926 8300; Fax: 301 926 8010

 

                           with a copy to:

                           J. Griffin Lesher

                           Executive Vice President-Legal

                           ZeniMax Media Inc.

                           1370 Piccard Drive, Suite 120

                           Rockville, MD 20850

                           Tel: 301 963 2000; Fax: 301 990 7025

 

         To Interplay:     Herve Caen

                           Chief Executive Officer

                           Interplay Entertainment Corp.

                           100 North Crescent Drive, Suite 324

                           Beverly Hills, CA 90210

                           Tel: 310 432 1955; Fax: 310 432 1959

 

         13.0     GOVERNING  LAWS.  This  Agreement  shall  be  governed  by and

construed in accordance with the laws of the State of Delaware without reference

to its choice of law rules.  Each of Bethesda and Interplay agrees that the sole

and exclusive jurisdiction and venue of any action or litigation arising from or

relating to this Agreement shall be the courts located in the State of Maryland.

 

         14.0     ALL  AMENDMENTS IN WRITING.  No supplement,  modification,  or

amendment of this Agreement  shall be binding,  unless  executed in writing by a

duly authorized representative of each party to this Agreement.

 

         15.0     NO  WAIVER.  A  failure  of any  party to  exercise  any right

provided for herein shall not be deemed to be a waiver of any right hereunder.

 

         16.0     ENTIRE  AGREEMENT.  The parties have read this  Agreement  and

agree to be bound by its  terms,  and  further  agree  that it  constitutes  the

complete and entire  agreement of the parties and  supersedes all and merges all

previous  communications,  oral or written,  and all other  communications among

them relating to the subject matter hereof. No  representations or statements of

any kind made by any party that are not expressly stated herein shall be binding

on such party.  Any  modifications  or  amendments  to this  Agreement  shall be

binding upon the parties only if they are made in writing and properly  executed

on behalf of the respective parties.

 

 

                                  Page 9 of 11

 

 

 

         17.0     SEVERABILITY.   In  the  event  that  any  provision  of  this

Agreement is held invalid by a court with  jurisdiction  over the parties,  such

provision  shall be deemed to be restated to be  enforceable,  in a manner which

reflects,  as nearly as  possible,  the  original  intentions  of the parties in

accordance  with applicable law. The remainder of this Agreement shall remain in

full force and effect.

 

         18.0     EXECUTION AND  EFFECTIVE  DATE.  This  Agreement may be signed

using one or more counterparts,  each of which when signed shall be deemed to be

an original and all of which when taken  together  shall  constitute one and the

same  instrument.  This  Agreement  shall be  enforceable  upon the  exchange of

facsimile  signatures and shall be effective on the date of the last  signature,

which shall also be the Effective Date first written above.

 

         IN WITNESS  WHEREOF,  intending to be legally  bound,  the parties have

caused this Agreement to be executed by their authorized representatives.

 

Bethesda Softworks LLC                 Interplay Entertainment Corp.

 

By:  /s/ Vlatko Andonov                By:  /s/ Herve Caen

    ---------------------------            --------------------------

Name:  Vlatko Andonov                  Name:  Herve Caen

Title: President                       Title: Chief Executive Officer

 

Date:                                  Date:

      -------------------------              ------------------------

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